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jcubic Thanks! They are in 3D space. However, since it is ray marching, I came up with a shortcut where I only have to check a "" of the 9 closest spheres based on the pixel's position
Code: on shadertoy
A few days ago I started learning about volumetric rendering in shaders and I'm in love with the () renderings I was able to get!
The code is pretty small too, only 130 lines.
#shader #cgi #procedural #raymarching
#SIGG2022
Real time cloud graphics for the game use a combined Perlin-Worley noise to combine billowy and wispy noise into a single calculation instead of two.
Here is a link to Turing award winner ShaderToy implementation of that code.